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Games Workshop - Warhammer 40,000 - Killzone Octarius (Scenery Set)

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Finally we get Spec Ops which is the Narrative Play module for Kill Team and where I feel the game is at it’s strongest.

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As the box contains two sets with different backings it allows two players to have access to these cards. The Breacha Boy ’s potent melee attacks gain the Brutal rule on the charge, and his target will have trouble avoiding it thanks to his ability to Kool-Aid Man his way through any wall up to 1” thick. If they do, they are said to have escaped and take no further part in this mission, but do not count as having been incapacitated for any rules reasons. SPEC OPS BONUS Enemy Lines Surveyed: If you are undertaking the Breakout or Infiltrate the Enemy Spec Op, then at the end of the battle, if all four Recon Points were reconnoitred by your forces during the same Turning Point, reduce by 1 the number of games required to complete that Spec Op’s Operation 1. At the end of the battle, if the Defender’s Commander has all of its Wounds remaining, the Defender scores 1VP.For example, when a KOMMANDO DAKKA BOY performs a Dakka Dash action (see unique actions, above), it can perform a free Dash and free Shoot action without subtracting any additional AP (other than the AP spent on the Dakka Dash action). If an operative performs this action, until the end of the Turning Point, they cannot perform any other actions.

This box contains a ton of really nice looking Orc terrain and a double sided game board, perfect addition to my Warhammer terrain collection and it feels like I got a lot in this box. MISSION OBJECTIVEEach time a friendly operative performs the Recon Vantage Point action, you score a number of VPs depending on which Vantage Point was reconnoitred by your forces, as shown below (to a maximum of 6VPs per player per Turning Point). This one has a very “Orky” design, but I imagine just like with the previous editions of the game that we will see Kill Zone boxes with themed designs and terrain. SCANNERS [2EP]For each operative in your kill team that is equipped with scanners, you can, before setting up any of your operatives during deployment, select one Concealed Deployment marker on the killzone. As you can see from the title pic, this foam raises the cover a good 2 inches, due to the size of terrain.You can draw an imaginary, unobstructed straight line (known as a Visibility line) 1 mm wide from the head of the active operative’s miniature to any part of the miniature of the intended target (not its base). Each time this action is performed, if the Relic has not yet been discovered, roll one D6: on a 6+, the Relic has been discovered and you must place an objective marker to represent the Relic within of the operative that discovered it.

DECOY [1EP]For each operative in your kill team that is equipped with a decoy, you can set up one additional Concealed Deployment marker when you set up your forces.It’s also easy to see how this might tie into future 40k campaign settings (where factions are defined in advance), and how it might be used to re-introduce older teams such as the Gellarpox Infected or Elucidian Starstriders (at least, we hope to see them show up again somewhere – those are beautiful models! Each time this action is performed, that objective marker gains 1 Homing Beacon point (we suggest you denote this by placing a differently coloured dice next to that objective marker). At the end of each Turning Point, the Defender scores 1 Victory point for each of their Spy operatives that are on a Vantage Point of a terrain feature that is wholly within their drop zone (to a maximum of 3VPs per Turning Point). Edit: Wow thanks guys, this hobby is super confusing when first starting out and you've helped a lot!

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